6.896 Topics in Algorithmic Game Theory March 1, 2010 Lecture 8

نویسندگان

  • Constantinos Daskalakis
  • Alan Deckelbaum
  • Anthony Kim
چکیده

The complexity class PPAD (“Polynomial Parity Argument on Directed Graphs”) was proposed by Christos Papadimitriou in 1994 [6]. Its goal is to capture the complexity of searching for an object whose existence is guaranteed by the principle that, “A directed graph with an unbalanced node (indegree 6= outdegree) must have another unbalanced node.” Suppose that we describe an exponentially large graph with vertex set {0, 1}, where each vertex has in-degree and out-degree at most 1 by providing two circuits, P and N . Each circuit takes as input a node id (a string in {0, 1}) and outputs a node id (another string in {0, 1}). We interpret our graph as having a directed edge from v1 to v2 iff the following two properties hold:

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

6.896 Topics in Algorithmic Game Theory February 8, 2010 Lecture 2

Two-Player (Normal-Form) Games. A two-player normal-form game is specified via a pair (R,C) of m × n payoff matrices. The two players of the game, called the row player and the column player, have respectively m and n pure strategies. As the players’ names imply, the pure strategies of the row player are in one-to-one correspondence with the rows of the payoff matrices, while the strategies of ...

متن کامل

6.896 Topics in Algorithmic Game Theory February 10, 2010 Lecture 3

In the previous lecture we saw that there always exists a Nash equilibrium in two-player zero-sum games. Moreover, the equilibrium enjoys several attractive properties such as polynomial-time tractability, convexity of the equilibrium set, and uniqueness of players’ payoffs in all equilibria. In the present and the following lecture we investigate whether simple and natural distributed protocol...

متن کامل

CS 559 : Algorithmic Aspects of Computer Networks Spring 2010 Lecture 18 — March 25 , 30

In today’s lecture, we learned fundamental basic about Algorithmic mechanism design [2]. Most of research was done in routing or load balancing assuming that each participant acts as instructed and information is globally known while they follow their own selish interest rather than algorithm. Mechanism Design as a subfield of game theory deals with such problems. It tries to motivate agents to...

متن کامل

Lectures on Frugal Mechanism Design

These lecture notes cover two lectures from EECS 510, Algorithmic Mechanism Design, offered at Northwestern University in the Spring 2008 term. They cover the topic of frugality in mechanism design. Prerequisites for reading these lecture notes are basic understanding of algorithms and complexity as well as elementary calculus and probability theory. I will also assume that the reader has acces...

متن کامل

Algorithmic Game Theory March 2 , 2017 Lecture 13

In this lecture, we bring money into the picture, while still thinking about a “matching” like problem. Suppose we have: 1. We have m goods G for sale 2. n buyers i who each have valuation functions over bundles, vi : 2 G → [0, 1]. Buyers have quasi-linear utility functions, which means they can (linearly) trade off their value for goods and their value for money. If each good j ∈ G has a price...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010